Good day everyone,
we trying to create a 2.5D Game in Unreal Engine 4.25.4 with spine (exported with 3.8.84 ).
The problem is, when we flip our spine-character (set scale x) the actor rotates, but the actor surface reacts to light that's on the other side (behind him)...
We also tried to use flipped animations (directly flipped in spine editor), but it's the same problem.
For example see attached picture.
Is there a way that the spine renderer reacts on all two sides correctly?