Mario :Please share your solution for others on here. Sorry I didn't get to it earlier.
Hi Mario,
ah easy, I have missed the initialization parameter word and view, the same of default Effect:
SpineEffectOutline.Parameters["World"].SetValue(Matrix.Identity);
SpineEffectOutline.Parameters["View"].SetValue(Matrix.CreateLookAt(new Vector3(0.0f, 0.0f, 1.0f), Vector3.Zero, Vector3.Up));
now I must use normal map and outline shader... or I edit the shader merging pass or I do a rendertarget :-)
best