Can anyone share a link or confirm if the blending modes within Spine work in Unity? I'm told by our technical artist that it can't be done but I'm having a hard time believing that something wasn't just overlooked. Is this feature included in Spine but not used or any particular reason why it might not be compatible?
I'm specifically hoping to use Multiply and Overlay for in-Spine visual effect buffing
We're using Unity 2019.3.0f6 and Spine-Unity Runtimes 3.8. I don't know much about shaders, but anything that can be shared to help point our technical artists in the right direction would really be appreciated.