Hi Esoteric Team,
I have an issue with my Spine player. He has the ability to dynamically change between weapons, IE small pistols to heavy shotguns etc. We are enabling and disabling attachments at runtime for when these weapons switches are occuring and then we are changing animations that have predetermined draw orders that should line up with the attachment changes.
The draw order for these attachments seems to be totally out of wack. For example the shotgun may appear in front of the player when it should be behind the player if he is using the pistol.
Is there something we should know about Draw Orders when enabling and disabling attachments? Is there a better way to go about populating these attachments at runtime?
Tim