Harald :What exacly are you trying to accomplish?
Well, I have all the movement pretty much done, apart from actual Player avatar, which till now was just a dummy cylinder. Now I have the first animation from the animator-dude [should he implement that "SkeletonRagdoll 2D vs SkeletonRagdoll" thing upon creating an animation?] and I want finally put in an actual PlayerCharacter.
Already did that [just now, actually] and animation plays nicely. But it just plays itself, not responding to actual transforms movement.
So, to the question! I want to set up the guy, so when he moves, the correct animation is played. ALso, when he ascends/descends, there's not only correct animation, but also a correct feet placement upon the ground.
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This tut shows [I have never dealt with Spine, so I am learning on the go] the adding 2d Colliders. Should I add just a Cyllinder. Rigidbody?
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