New to Spine, so please forgive any ignorance on my part.
Just tried exporting a skeleton and importing it into a blank Unity project. I used the Texture Packer and outputted a .png with defaults, and manually set up a Material with the SkeletonLit shader. I added a .txt to the .atlas and .json files, and set up Spine Atlas and Spine Data objects, and dragged all the bits across.
He displays fine, but like this:
Loading Image
Is there something special I need to tick when exporting the .png? I've packaged up and imported the Goblin example, and he displays absolutely perfectly. As far as I can tell, all the settings between the two are exactly the same, which leads me to believe it might be a texture export issue?