Our game has skeletons that can have various customizations such as headwears, coloring, etc. We have UI in the game of just the head of the character to show their in game stats / health.
Up to this point, we've been using a full SkeletonGraphic with everything hidden except the head bone to create this visual effect. The problem is that it's unnecessarily expensive to have all these Skeletons that aren't actually animating and are just a still shot of the characters head.
I'm wondering if it's possible to access the Skeleton Atlas and reconstruct the player head visuals simply with UI Image components only and no SkeletonGraphic?
Any direction or ideas to help me move forward would be greatly appreciated!