hamcha Sorry to hear you were having troubles with Skeleton Data scale. Unfortunately, we could not reproduce this issue on 4.2 or 4.3-beta: the scene skeletons were updated immediately after changing the SkeletonDataAsset scale. Also it updated not only after hitting Enter, but also by clicking anywhere else, using Tab, or any other means of committing the field changes, even when using slider-editing to gradually increase or decrease scale. Which exact version of the spine-unity runtime (name of the unitypackage, also listed in Assets/Spine/version.txt
, or in the Package Manager window) are you using?
In general whenever a skeleton instance in the scene does not reflect any SkeletonData changes, you could also hit Reload
at the SkeletonRenderer (SkeletonAnimation) component instead of dragging and dropping the skeleton to the scene again to create an instance. Also whenever a scene is reloaded, any SkeletonDataAsset changes are automatically reflected.