I want to use the same bone animation with different characters.
That character has a different mesh and a different weight.
We can put the same animation in each character's skeleton, but when we modify the animation, we have to modify as many characters as we can.
I am looking for ways to avoid this.
For example, we have two skeletons: an invisible skeleton with animation only, and a character skeleton without animation.
Is it possible to combine these two skeletons in Unity to create various characters with the same animation?