Hello Herald,
Would it be possible for Skeleton Graphics and Skeleton Animation to have an array of animations that we can set for tracks?
The array would hold a class
class TrackAnimation{
public string name;
public int track;
public float timeScale;
public bool loop
}
Right now you allow to set only initial animation for Track0 ( Starting Animation, Starting Loop, Time Scale ) which for the sake of backward compatibility we can leave there. But we also need to set on the onset ( and in the edit mode ) the other tracks of the skeleton to different animations. So it would be very helpful if we have an array where we can define what is played on different tracks. Given that the zero frame needs to be reflected in edit mode for those tracks. Does it make sense?
Thank you