Hi. I found a bug.
- Create cloned skin by SkinUtilities.GetClonedSkin() cloneAttachments : true
- Get attachments by clonedSkin.GetAttachments().
Returned attachments are not cloned. They are source skin's attachments.
SkinUtilities.CopyTo reused source skin's key. it contains source attachment.
destinationAttachments[e.Key] = e.Value.GetCopy(cloneMeshesAsLinked);
Skin.GetAttachments returns attachments from key.
Thanks.