Hello,
A freelancer made a few animations in Spine for my game and I've added them to my game using the tutorials you provide in YouTube. The animations run smoothly on UnityEditor and on the Android builds
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but when I create the build and put it online on WebGL the FPS drops dramatically
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I've tried everything but I still can't make the WebGL build to run as the editor. Here's the options of the animation:
Any clues of what I need to change in the settings to make it work on WebGL as well?
Thanks in advance