Hi,
i had a look at your setGaugePercent function to set an animation to a specific percentage/frame.
My question is, which functions do i have to call now to start playing the animation (referenced via the reference asset)?
what we want to achieve:
We need this to syncronize animations of different skeletons to each other(for an eight directional walkcycle). so only one animation of one skeleton is running at the same time. a function triggers the skeleton switch, captures the state (percentage/frame) of the current animation and provides it for the referenceAsset.Animation.Apply function.
Is this even the right approach?
Any help would be appreciated,
Sincerely Max