I have a SkeletonGraphic without assigning any skeletonDataAsset in the scene.
At runtime, I would assign the skeletonDataAsset, set a skin and play an animation.
How should I do this?
I tried assigning skeletonDataAsset, but the AnimationState and Skeleton are both null, so I couldn't set the skin or animation.
Oh I got it. Call Initialize on SkeletonGraphic.