Hi!
IndieDoroid :I can't seem to fetch the Skeleton Mecanims at Start(). Any idea why this is happening for me?
This is strange. Do you receive an error message / null reference exception? Or does it assign null to your _SkeletonMecanim attribute?
IndieDoroid :Also are there some manuals explaining the Skeleton Mecanim tools and APIs? I couldn't find them on google. :think:
The normal Spine Runtime API applies to SkeletonMecanim as well (as it is a SkeletonRenderer subclass) when settings skins, attachments, etc via SkeletonMecanim.Skeleton. It is only the animation part which is different (it does not have an AnimationState attribute for calling e.g. SetAnimation()). Animation will be driven by Unity's Mecanim system, I assume you already know Mecanim and Unity's documentation.
Anyway thanks for the input, the new re-written documentation pages will contain an entry for SpineMecanim, mentioning similar information.