Hello! I'm using this library called Dialogue System for Unity, and I'm watching this video: Dialogue System for Unity 2.x Standard Dialogue UI - YouTube At that very part in the video, it talks about how to make your character's animated when the dialog plays. What I need to do is give the library an "animation controller." My question is, does Spine output animation controllers?
I haven't used Spine for any animations yet, only for mix-and-match items, but I wasn't able to find a Unity animation controller in the output. Would one exist after I make my first animation?
What I'm really asking is, how would I provide this Dialogue System for Unity library with a Unity animation controller, so I can use my spine assets as characters in my dialogue?