- 已编辑
关于spine制作的动画程序播放时错误的问题
不知道为什么,使用spine制作的动画在程序里面播放时总会出现问题,例如:角色动作与动画制作的不一样,出现奇怪的动作等。我自己总结了一下几种可能性,但是不知道是否正确,希望得到更专业的帮助,具体如下:
1.设置关键帧时,开始和结束位置没有设置关键帧(见附件一)
2.设置关键帧时,两个不同属性的关键帧靠在一起,例如:两个缩放关键帧,一个为1,一个为-1(见附件二)
上面是我猜测的可能导致错误的情况,请问spine软件制作动画时是否有这些情况导致的程序播放错误呢(程序使用layaAir开发工具)
I don't know why, when using spine to produce animation in the program, there will always be problems, such as: character action is different from animation production, strange action, etc. I summarized several possibilities myself, but I don't know whether they are correct or not. I hope to get more professional help, as follows:
- When setting key frames, no key frames are set at the start and end positions (see annex I).
- When setting a key frame, two key frames with different attributes are close together, for example, two scaled key frames, one for 1 and one for - 1 (see annex II).
Above is my guess about the possible causes of errors, spine software animation when there are these conditions leading to program playback errors?(The program uses layaAir development tool)
我是否正确理解您:与您在Spine编辑器中看到的相比,您在游戏引擎中看到了不同的结果?
Did I understand you correctly: you see different results in your game engine compared to what you see in the Spine editor?
您使用的是哪个版本的脊柱编辑器?
您是否正在使用HTML 5,您使用的是哪个版本的Spine-HTML5-typescript(spine-ts)运行时? 或者您使用的是不同的运行时?
Which version of the Spine Editor are you using?
Asumung you are using HTML 5, which version of the Spine-HTML5-typescript (spine-ts) runtime are you using? Or are you using a different runtime?
是的,在spine编辑器中看到的结果和游戏引擎中看到的结果不一样,我使用的是spine3.7.01-beta版本,应该没有使用HTML5
Yes, the results you see in the spine editor are different from those you see in the game engine. I'm using spine 3.7.01-beta instead of HTML5.
脊椎3.7长期处于测试阶段(3.8是目前的β分支)。 我们绝对建议更新到脊柱编辑器和Spine运行时的最新3.7版(非beta版),同时解决了许多错误。
Spine 3.7 is long out of beta (3.8 is the current beta branch). We definitely recommend updating to the latest 3.7 (non-beta) version of the Spine Editor and Spine runtimes, many bugs have been resolved in the meantime.
好的,我尝试更新一下,谢谢你的帮助
Okay, I'll try to update it. Thank you for your help.