I have been doing research for integrations with Spine in my game which involve shader functionality like normal mapping (which I have found plenty of information on), but have been unable to find any documentation on emmissive materials. I plan on eventually implementing normal mapping and emmssive materials if possible and was wondering if light emmission from shaders is possible with spine materials.
Just to better shape this idea, here is an example:
Basically, I would like to make the colored lines on the suit emit light, and based on standard unity functionality I would need to set an emmissive property on the shader to reference a map of just the suit lines. I do not see this emmissive property in the current Spine material which has been imported as part of the runtime. Thinking forward: I would also like to set a normal map on this same character so that it is effected by lights in the scene, as well as other character's suits, etc.
Is this all possible? 🙂