I'm finally getting into really integrating spine animations into my Unity project. I've fiddled here and there and should likely just rely upon the runtimes many features for controlling the asset, but I am attempting to do the whole convert to Mechanim thing for now. The issue that I'm having is that, if I use the inspector button in my SkeletonData asset, it generates unity animation clips but they are all blank but of the proper length. Is there something in this process that is a likely huge red flag that I am missing?
Thanks!