I have a jumping animation like this:
And a falling animation like this:
In the jumping animation, there is a hair which rotates from 440° to 250° (actually 440° shows 80° in Spine), and the animation plays well.
In the falling animation, the same hair is always around 80°, and also plays well.
However, when these two animations blend each other, a weird situations comes:
If the blend starts when the hair rotation is 440°, and grows down to 250°, the blend treats the rotation in the falling animation as 80° but not 440°, which shows an embarrassing result like the player is whipping the single hair in opposite direction:
I guess if I can set the rotation of the single hair to 440° (above 360°) both in these two animations will fix the bug, but it seems like I can't do that in Spine? :sweat:
Does anyone know the answer? Many thanks!