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Spine UE4 UI integration

April 17th, 2019

Mario shows you the brand new Spine widget for Unreal Engine 4, available in our 3.8-beta spine-runtimes branch. The widget makes it easy to integrate Spine skeletons in your UE4 UMG UIs.
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Blog Archive

  • Spine UE4 UI integration
  • Spine 3.7 features rundown
  • Dopesheet documentation video
  • Unreal Engine 4 quality of life improvements
  • Spine 3.8-beta released
  • Unity SpriteMask and RectMask2D support
  • Spine 3.7已发布
  • Spine Web Player released
  • Welcome Harri!
  • Welcome Erika Inzitari
  • Spine 3.7.00-beta released - Audio!
  • Spine 3.6 - Tint black, clipping, weight painting, and more!
  • Preview animations with mixing inside Spine
  • AnimationState: multiple mixing without dipping
  • 3.6 beta has clipping
  • Spine runtime for Unreal Engine 4 released
  • New Spine Runtimes documentation
  • Spine's roadmap
  • Spine Lua runtimes updated to Spine 3.4
  • 3.5.00-beta released
  • spine-ts: One runtime to serve all your HTML5 needs!
  • Spine 3.4 released - Shearing, Paths, and much more!
  • C, C++, and Objective-C runtime updates
  • Spine User Guide in Japanese and Korean
  • Spine User Guide now in Chinese
  • Language support, linked meshes
  • Spine 3.0.00 released
  • Unity colliders
  • Slot Color view
  • Outline view
所有协议及文字内容以英文版本为准,中文仅供参考。

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