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New Spine Runtimes documentation

October 29th, 2016

We have a big update for our Spine Runtimes documentation! Similar to the Spine User Guide for the editor, we now have a full guide for the Spine Runtimes:

Spine Runtimes Guide

It will teach you how to load, render, and manipulate skeletons in your applications using the Spine Runtimes. Especially useful is the API Reference which we have lovingly crafted and painstakingly cross referenced so you can more easily explore and understand how the runtimes work. Enjoy!

Discuss this post on the Spine forum.

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Blog Archive

  • New Spine Runtimes documentation
  • Spine's roadmap
  • Spine Lua runtimes updated to Spine 3.4
  • 3.5.00-beta released
  • spine-ts: One runtime to serve all your HTML5 needs!
  • Spine 3.4 released - Shearing, Paths, and much more!
  • C, C++, and Objective-C runtime updates
  • Spine User Guide in Japanese and Korean
  • Spine User Guide now in Chinese
  • Language support, linked meshes
  • Spine 3.0.00 released
  • Unity colliders
  • Slot Color view
  • Outline view
  • Performance metrics
  • Upcoming views, sneak peek
  • Finally an update!
  • Spine 2.0, customizable UI
  • Automatic skinning weights
  • Auto Key for Spine Essential
  • IK revamped and documented
  • IK pinning is now available
  • Skinning is ready!
  • Skinning update
  • Free-Form Deformation now available
  • Meshes!
  • 1.6.39 released, new stuff
  • Licensing and… Kickstarter!
  • Bounding boxes and a special announcement
  • Keyable draw order
所有协议及文字内容以英文版本为准,中文仅供参考。

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