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Auto Key for Spine Essential

July 25th, 2014

Previously restricted only to Spine Professional users, we've now enabled Auto Key for Spine Essential users, starting in version 1.9.08+. This is a bit of a "thank you" to our users for supporting us. You guys rock!

Automatic keying can speed up your workflow because a key is set any time you make a keyable change. This also means you will never scrub the timeline and accidentally lose a pose you forgot to key. It can be very helpful, but keep it in mind while it's on so you don't insert unwanted keys.

Discuss this post on the Spine forum.

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Blog Archive

  • Auto Key for Spine Essential
  • IK revamped and documented
  • IK pinning is now available
  • Skinning is ready!
  • Skinning update
  • Free-Form Deformation now available
  • Meshes!
  • 1.6.39 released, new stuff
  • Licensing and… Kickstarter!
  • Bounding boxes and a special announcement
  • Keyable draw order
  • Childhood dream come true: Building Spine
  • Event timeline, texture packing and more
  • Texture Packer and Honeymoon
  • Introductory sale ending
  • Onion skinning available
  • Tons of runtimes, editor features on the way
  • AS3 and Starling runtimes available
  • Lua gets some LÖVE
  • Runtime refactoring
  • Unity and C# runtimes, more videos
  • Changelog is back
  • cocos2d-iphone runtime, export format change
  • cocos2d-x runtime, new videos!
  • New Mac OS X OpenGL backend
  • What's new, tracking progress, and issue trackers
  • Kickstarter stretch goals
  • Kickstarter reaction
  • Esoteric Software and Spine goes live
所有协议及文字内容以英文版本为准,中文仅供参考。

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