Unity
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- Spine-Unity 3.7 to 3.8 Upgrade Guide
1, 2
由 Harald, 1 year ago - 29 回复总数
- 79419 阅读次数
- 最新文章 由 Harald
3 months ago
- Spine-Unity 3.7 to 3.8 Upgrade Guide
1, 2
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- Spine-Unity 3.6 to 3.7 Upgrade Guide
由 Pharan, 2.5 years ago - 14 回复总数
- 83136 阅读次数
- 最新文章 由 pixilestudios
1.5 years ago
- Spine-Unity 3.6 to 3.7 Upgrade Guide
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- Noteworthy Spine-Unity Topics
由 Pharan, 4.5 years ago - 15 回复总数
- 119330 阅读次数
- 最新文章 由 auhlcom
3.5 years ago
- Noteworthy Spine-Unity Topics
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- Mix 2 animations in different frames
由 locpicasso, 1 hour ago - 0 回复总数
- 1 阅读次数
- 最新文章 由 locpicasso
1 hour ago
- Mix 2 animations in different frames
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- Additive/Screen Blendmode Slots + Enter/Exit Playmode Issues
由 brendan.vance, 1 month ago - 3 回复总数
- 1899 阅读次数
- 最新文章 由 Harald
2 hours ago
- Additive/Screen Blendmode Slots + Enter/Exit Playmode Issues
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- Error when using Universal Render Pipeline material
由 igrir, 2 days ago - 1 回复总数
- 55 阅读次数
- 最新文章 由 Harald
1 day ago
- Error when using Universal Render Pipeline material
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- Ragdoll2D and skeleton scaling
由 Guts, 3 weeks ago - 3 回复总数
- 1157 阅读次数
- 最新文章 由 Harald
2 days ago
- Ragdoll2D and skeleton scaling
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- Slot SetColor Not working properly for some users
由 lbranjord1, 6 days ago - 3 回复总数
- 217 阅读次数
- 最新文章 由 foriero
3 days ago
- Slot SetColor Not working properly for some users
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- Spine.Unity - Error
由 IndieDoroid, 4 days ago - 1 回复总数
- 106 阅读次数
- 最新文章 由 Harald
3 days ago
- Spine.Unity - Error
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- SkeletonGraphic Animations in Unity
由 Aesop, 3.5 years ago - 2 回复总数
- 6969 阅读次数
- 最新文章 由 Harald
3 days ago
- SkeletonGraphic Animations in Unity
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- Animation Transitions
由 tjbrunetto, 6 days ago - 1 回复总数
- 247 阅读次数
- 最新文章 由 Harald
3 days ago
- Animation Transitions
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- Skeleton Graphic UI - Not Working
由 IndieDoroid, 1 week ago - 4 回复总数
- 255 阅读次数
- 最新文章 由 Harald
3 days ago
- Skeleton Graphic UI - Not Working
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- Can I Change attachment color?
由 etri, 4 years ago - 13 回复总数
- 12850 阅读次数
- 最新文章 由 Harald
3 days ago
- Can I Change attachment color?
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- Attachment toggling & Blend Trees
由 sarahnorthway, 1 week ago - 3 回复总数
- 455 阅读次数
- 最新文章 由 Harald
3 days ago
- Attachment toggling & Blend Trees
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- Set looping animation in update without restarting it.
由 IggyZuk, 1 week ago - 5 回复总数
- 374 阅读次数
- 最新文章 由 Harald
6 days ago
- Set looping animation in update without restarting it.
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- Unity 2020.2f1
由 foriero, 1 month ago - 15 回复总数
- 2461 阅读次数
- 最新文章 由 Harald
1 week ago
- Unity 2020.2f1
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- [ SkeletonGhost.cs ] --> IndexOutOfRangeException:
由 IndieDoroid, 1 week ago - 2 回复总数
- 528 阅读次数
- 最新文章 由 IndieDoroid
1 week ago
- [ SkeletonGhost.cs ] --> IndexOutOfRangeException:
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- Sprite shader depth write
由 SpiralCircus, 1.5 years ago - 16 回复总数
- 15406 阅读次数
- 最新文章 由 Harald
1 week ago
- Sprite shader depth write
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- Depth of Field post processing effect - is this possible?
由 Jamez0r, 3 weeks ago - 19 回复总数
- 1541 阅读次数
- 最新文章 由 Harald
1 week ago
- Depth of Field post processing effect - is this possible?
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- Visualizing Mix & Match skins in Unity editor
由 sincerelysleepy, 2 weeks ago - 4 回复总数
- 832 阅读次数
- 最新文章 由 sincerelysleepy
1 week ago
- Visualizing Mix & Match skins in Unity editor
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- [Skeleton Graphics] Skeleton Utility - Spawn Hierarchy
由 foriero, 10 months ago - 8 回复总数
- 3886 阅读次数
- 最新文章 由 Harald
1 week ago
- [Skeleton Graphics] Skeleton Utility - Spawn Hierarchy
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- [UNITY 2020.2>]ECS / DOTS
由 foriero, 2 weeks ago - 3 回复总数
- 931 阅读次数
- 最新文章 由 foriero
2 weeks ago
- [UNITY 2020.2>]ECS / DOTS
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- BoneFollowerGraphic Confusion When No RectTransform
由 Cranktrain, 2 weeks ago - 3 回复总数
- 842 阅读次数
- 最新文章 由 Harald
2 weeks ago
- BoneFollowerGraphic Confusion When No RectTransform
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- Getting a StackOverflowException from "AnimationState"
由 teevik, 2 weeks ago - 1 回复总数
- 586 阅读次数
- 最新文章 由 Harald
2 weeks ago
- Getting a StackOverflowException from "AnimationState"
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- How to access AnimationClip of Mecanim Controller?
由 arboooz, 2 weeks ago - 1 回复总数
- 776 阅读次数
- 最新文章 由 Harald
2 weeks ago
- How to access AnimationClip of Mecanim Controller?
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