gunspike

The clipping masking feature of the spine is good, but the line of the mask looks very sharp like a knife. What if you have the option to give the mask a feather value, such as an after effect?
gunspike
  • 帖子: 23

Erikari

Hello! due to the way clipping is calculated, feather can't be added in Spine, runtimes such as Unity though now support SpriteMask and RectMask2D which could fit your requirements: Blog: Unity SpriteMask and RectMask2D support
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Erikari

Erikari
  • 帖子: 1784

Nate

If doing image or video export, enabling Multisample AA (multisample anti-aliasing, MSAA) will at least give you anti-aliasing on the clipping attachment edge:

Eg, here is spineboy coming out of the portal without MSAA (with the sparkles removed):

And with 8x MSAA:


If using a runtime, you may be able to enable MSAA for your runtime. Anti-aliased clipping edges will look nicer, but if you want actual feathering then the only option is what Erikari mentioned.
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Nate

Nate
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gunspike

thank you, bro
gunspike
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