premultiply alpha
in the texture packing settings to remove the black border.你好! 在纹理包装设置中停用“预乘alpha”以删除黑色边框。
Erika
premultiply alpha
in the texture packing settings to remove the black border. 3.5 years ago
Mario
3.5 years ago
Harald
Yes, exactly. With premultiply alpha disabled, also make sure to enableHuatimes 写道:I guess i know why, if i deactivate "premultiply alpha" in spine editor, then in unity i need check "Straight Alpha Texture" in material, right?
Alpha is Transparency
and sRGB (Color Texture)
at the texture settings in Unity.Premultiply alpha
, enable Bleed
Alpha is Transparency
and sRGB (Color Texture)
Straight alpha texture
Project Settings - Player - Other Settings - Color Space
. In Linear color space only the straight-alpha workflow is supported. If you use Linear color space, then premultiply-alpha will create incorrect results, which would explain the black lines. 3.5 years ago
Harald
Premultiply alpha
disabled) textures.Bleed
with deactivated transparency to show the rgb colors underneathBleed
with deactivated transparency to show the rgb colors underneath. 3.5 years ago
Harald
Straight Alpha
vs Premultiplied Alpha
export and import settings in the updated spine-unity documentation pages here: 3 years ago