Ok, am learning the usage of the Spine program itself, and now want to start testing the basics of incorporating into LibGDX.
So far, the only tutorial I see is this one:
http://software-workshop.eu/content/spine-binaries-libgdx-how-get-started
This looks like a good start, but...
When I go to look in my /runtimes/libgdx directory, and there is no spine-libgdx-1.0.jar there. (it does have a read me to go to the github sources)
So,
In looking at this page http://esotericsoftware.com/spine-using-runtimes/#source-code it talks about the GitHub sources. Two pages, talking about getting the sources, go for that...
So I download and install the spine-libgdx source files project, but wait, there's a problem... needs the gdx-backend-lwjgl project source... so go get that, and wait.. not one, but two more projects needed.... this is getting ridiculous, so full-stop... come to this board and scour for more installation help, can't find it.
So now, after paying for a full license, and trying to follow various guides (not from esoteric per se that I can see), I use the LibGDX automated project from aurelion, and don't see how I'm supposed to incorporate the .jar file for Spine, simply and easily. Which is what I was expecting when I paid for Spine.
Nate, where is the simple, documented way to get up and running with incorporating JSON/binary files into our various build environments (for me, Windows Based Eclipse LibGDX, but I'm sure I'm not the only one looking for the documentation that gets us up and running).
Ross