I am exploring the possibilities of this new technique.
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Abat
7 months ago
- Abat
- 帖子: 2
RA31596
wow, that's amaaaazing!!!, if possible can you share the spine file with us maybe hehe?
7 months ago
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RA31596 - 帖子: 27
Jimp
Umm, how the heck? would love to see the process behind this!
6 months ago
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Jimp - 帖子: 9
eprime
Need to see your turorial!
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Cristian Zerbinati - Eprime
Cristian Zerbinati - Eprime
4 months ago
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eprime - 帖子: 97
Friebel
Wow! Very impressive! Great work 

3 months ago
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Friebel - 帖子: 48
OK_Rabbit
I had no idea you could make such fully volumetric pieces with Spine! Super impressive, I'd love to see a tutorial of how you put this together!
3 months ago
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OK_Rabbit - 帖子: 24
nekifo
Not sure what method the author used, but this is how I would do it. Use a 3D software to make the 3D model do a 360 rotation (and any other type of deformation that needs to be reproduced and is too difficult to achieve directly in Spine), render out an image sequence and two versions of the UV map, one with the mesh displayed on top of the image [1], and one without [2]. Import the UV map [1] as an image in Spine. Turn it into a mesh that traces the UV map. Animate the points of the mesh frame by frame to match the 360 rotation render from the 3D program. At the end, replace the UV map [1] with UV map [2]. The only question that remains: under what set of parameters is it worth going through a 3D software to then reproduce the result in a more limiting 2D software?
3 months ago
- nekifo
- 帖子: 6
OK_Rabbit
My guess is that they skipped the 3D step entirely, and made this demo with four 2D images (front, back, left side, right side) cleverly manipulated with meshes.
For use-case, perhaps this would be logical in a situation where game engine can only support 2D graphics, but developers still wanted some 3D look, and also wanted to be able to manipulate the graphics through bones (for efficiency) instead of rendering out a million sprite sheet frames directly from a 3D program?
Regardless of potential practicality, it's a super impressive demo!
For use-case, perhaps this would be logical in a situation where game engine can only support 2D graphics, but developers still wanted some 3D look, and also wanted to be able to manipulate the graphics through bones (for efficiency) instead of rendering out a million sprite sheet frames directly from a 3D program?
Regardless of potential practicality, it's a super impressive demo!
3 months ago
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OK_Rabbit - 帖子: 24
eprime
I think instead they are only 3 images, front, back and bottom. That he did more o less 12 horizontal sections (like the 2 sections in the diamond tutorial), multiplied and removed the backfacing
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Cristian Zerbinati - Eprime
Cristian Zerbinati - Eprime
3 months ago
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eprime - 帖子: 97
OK_Rabbit
Very clever! I haven't watched the diamond tutorial yet and will definitely go check it out later!
3 months ago
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OK_Rabbit - 帖子: 24
nekifo
What diamond tutorial is this? Can you post link to it here, please?eprime 写道:like the 2 sections in the diamond tutorial
3 months ago
- nekifo
- 帖子: 6
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OK_Rabbit - 帖子: 24
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