Hi!
I have two little questions for you, which have nothing to do with each other, so say if I have to do 2 posts! ^^
1 - On the project I'm working on with friends, we're stopping the Pixel Art to do it all over again in "painting/cartoon".
And so, since the pixel art characters/monsters are animated on Spine, we were wondering if we could keep the same anim.
The concern is that the characters will have the same "ratio/gabarit", but not the same "resolution". So basically if I enlarge x10 the characters in Pixel Art, they will take the shape of the Painting ones.
So I'm looking for ways to take my animations in Spine I made with very small pixel art characters, and re-use them on characters of the same ratio, but 10 times larger.
I don’t know if I make me understand well here. Just tell me if you don’t get it.
What we're looking for is a bit like a "change in texture resolution" in 3D. We just want to change the "texture" without having to redo the whole skeletons and animations.
So how do we do that?
It’s quite common and easy to do in lots of software but I can’t find it in Spine. Even in the doc. Or I’m blind :p
2 - I see a lot of Spine users moving the head/face of their characters, in volume (with a 3D effect) while moving only one bones. So my question is, how do we do that? Does anyone have a tutorial somewhere in a drawer? Because I haven't found the solution yet :p.
Thank you very much!!