/
main.cpp
91 lines (82 loc) · 3.48 KB
/
main.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine-sdl-cpp.h>
#include <SDL.h>
#undef main
int main(int argc, char **argv) {
if (SDL_Init(SDL_INIT_VIDEO)) {
printf("Error: %s", SDL_GetError());
return -1;
}
SDL_Window *window = SDL_CreateWindow("Spine SDL", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 800, 600, 0);
if (!window) {
printf("Error: %s", SDL_GetError());
return -1;
}
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (!renderer) {
printf("Error: %s", SDL_GetError());
return -1;
}
spine::SDLTextureLoader textureLoader(renderer);
spine::Atlas atlas("data/spineboy.atlas", &textureLoader);
spine::AtlasAttachmentLoader attachmentLoader(&atlas);
spine::SkeletonJson json(&attachmentLoader);
json.setScale(0.5f);
spine::SkeletonData *skeletonData = json.readSkeletonDataFile("data/spineboy-pro.json");
spine::SkeletonDrawable drawable(skeletonData);
drawable.animationState->getData()->setDefaultMix(0.2f);
drawable.skeleton->setPosition(400, 500);
drawable.skeleton->setToSetupPose();
drawable.update(0, spine::Physics_Update);
drawable.animationState->setAnimation(0, "portal", true);
drawable.animationState->addAnimation(0, "run", true, 0);
bool quit = false;
uint64_t lastFrameTime = SDL_GetPerformanceCounter();
while (!quit) {
SDL_Event event;
while (SDL_PollEvent(&event) != 0) {
if (event.type == SDL_QUIT) {
quit = true;
break;
}
}
SDL_SetRenderDrawColor(renderer, 94, 93, 96, 255);
SDL_RenderClear(renderer);
uint64_t now = SDL_GetPerformanceCounter();
double deltaTime = (now - lastFrameTime) / (double) SDL_GetPerformanceFrequency();
lastFrameTime = now;
drawable.update(deltaTime, spine::Physics_Update);
drawable.draw(renderer);
SDL_RenderPresent(renderer);
}
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}