slomun The rig maintains its appearance while achieving a 2.5D feel, and it effectively conveys the floating, fluffy sensation on the water, so I think animation1 is perfect! However, it's unfortunate that the dragon's movement after the character impales it with a sword looks stiff in animation2. The neck especially appears very rigid, so I think a larger arc change would be better. The animated GIF below shows only the expected movement arc roughly indicated by the red line:

In other words, I think it would be good to add a neck bend where the head tilts downward. Regarding Arc, you may also find the following video we previously released helpful:
I hope this helps!