Hi, I'm a developer working on a project that heavily uses spine skins to separate parts of entities in our game, mainly for performance reasons.
At runtime, we create a compound skin using the Skin.AddSkin API, and play animations from there.
This works great at runtime, and the animators have support for it in Spine itself.
However, as a developer I do not use the Spine app and so when I want to preview/debug animations I have two options:
SkeletonViewer.jar
- Unity component preview or EditorSkeletonPlayer
All of these options work great for previewing simple animations, and support selecting a single skin, but do not support multiple skins.
Thus if I want to test an animation that requires bones from more than one skin, the preview will be broken, and I have to set it up properly in play mode, which costs iteration time.
Is is possible to add this feature (selecting multiple skins in SkeletonViewer.jar)?
It would be super convenient!
Thanks