Carry Ball

怎样做出恐龙蛇类尾巴的动态动画,类似于中国龙和蛇类的身体怎样使之动的完美和自然
Carry Ball
  • 帖子: 2

Sinisa

嗨,您熟悉动画中的波动原理吗?基本上,您的尾巴必须具有c曲线形状,s曲线形状,反向c形状和反向s形状。另外,请检查我们的路径约束。它们对于给蛇般的动作赋予动画效果真是棒极了 Path Constraints - Spine User Guide

Hi, are you familiar with the wave principle in animation? Basically, your tail has to have c-curve shape, s-curve shape, reverse c-shape, and reverse s-shape. Also, check out our path constraints. they are awesome for animating snake-like motions Path Constraints - Spine User Guide
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Sinisa

Sinisa
  • 帖子: 20


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