ara

Hi there,
after I bought Spine and 2DxFX and some other unity 2d effect assets I found that 2DxFX only works on [Sprite Renderer] while all my Spine GameObjects are based on [Mesh Renderer].
So I found it impossible to drag 2DFX components on Spine Gameobjects.
Is there anyway to achieve this?

I tried to use some tools like Shadero to compine 2DxFx shader with Spine default shader.
But I failed ,everything just disappeared.
Maybe I should turn spine into a unity native sprite animation ? (I think it's not suitable because I can no longer use Spine-Unity Runtime )

I would be grateful if anyone show me a better way. Thanks!
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ara
帖子: 31

Pharan

2DxFX looks like it was not designed with freely-transforming, multi-sprite setups in mind.
You would run into the same problems with any skeletal animation system.
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Pharan

Pharan
帖子: 5341

ara

I think it's true only unity native animation system can use 2DxFX.
Thanks for your help Pharan
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ara
帖子: 31

Pharan

It's not the animation system. It's the rendering/sprite setup.
If you animated a Spine skeleton that was an just an upright rectangle image, it would work.
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Pharan

Pharan
帖子: 5341

pascalkk

buddy,I got the same question.
if you have a good way to get done this, contact me.
tks.
life is so hard.

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it solved by this:
Tool for outlines, dissolves, transparency: p47298
pascalkk
帖子: 11

ara

pascalkk 写道:buddy,I got the same question.
if you have a good way to get done this, contact me.
tks.
life is so hard.

---

it solved by this:
Tool for outlines, dissolves, transparency: p47298
yeah I see :handshake:
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ara
帖子: 31


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