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18102551287
spine飘带,头发的制作真的是很费时间的事情,有没有自动解算功能。自动解算记录每帧关键帧动画。
2 weeks ago
- 18102551287
- 帖子: 3
Erika
请您详细说明您的意思吗?
Could you be more specific about what you mean, please?
Could you be more specific about what you mean, please?
2 weeks ago
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Erika - 帖子: 2702
mansairin
他的中文說的非常的爛,Erika 写道:请您详细说明您的意思吗?
Could you be more specific about what you mean, please?
我想他的意思應該是,
有沒有辦法開發個物理引擎的系統,
讓Spine可以直接演算頭髮的動作,就像Live2D那樣。
1 week ago
- mansairin
- 帖子: 18
Erika
Thank you for clarifying.
Physics are generally handled through the runtimes. For example here's how to have them influence a Spine skeleton in Unity:
谢谢您的澄清。
物理通常通过运行时来处理。 例如,这是如何使它们影响Unity中的Spine骨架:
Blog: 2D and 3D physics for spine-unity
Physics are generally handled through the runtimes. For example here's how to have them influence a Spine skeleton in Unity:
谢谢您的澄清。
物理通常通过运行时来处理。 例如,这是如何使它们影响Unity中的Spine骨架:
Blog: 2D and 3D physics for spine-unity
1 week ago
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Erika - 帖子: 2702
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