EzioQAQ

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EzioQAQ
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Misaki

谢谢你的建议。如果你想使用减法mask(反剪),建议在运行时进行。例如,spine-unity运行时支持Unity sprite masks:
Blog: Unity SpriteMask and RectMask2D support

Thank you for your suggestion. If you want to do subtraction masking(inverse clipping), it is recommended to do it at runtime. For example, the spine-unity runtime supports Unity sprite masks:
Blog: Unity SpriteMask and RectMask2D support
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Misaki

Misaki
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