djmisterjon hi, sorry am not sure how to explain my issue in english. It possible to change zIndex of mesh for prevent overLapping ? In my context , i have a experimental bubble focused with camera. And when i move my bone Controler i get the tail overLapse the bubble. How i can make the tail in background ? this is the source https://mega.nz/#!5Q5RCazT!niMUkLQ-S4Sg6vuVSU3MyBcuaCZ5N5ckkuCjoAm-7_k thanks
Søren In the Weights view, you can drag the list of bones. This will also change the draw order of the affected vertices. I hope this helps.