Hi, Im trying to gather information before I start learning 2D animations for games. Basically my plan is to make 2.5D game similar to the "Dont Starve Together games" with bilboards.
I saw this tutorial on YouTube and figured out that it would be cool to implement streatching sprites on seperate layers from exported PSD. files, either from Photoshop or Procreate.
But I also want to implement normal maps for depth lightning. I see that the creator of Sprite DLight posted on Spine 2D forum that he recommanded his software for fast normal mapping of multiple layers PSD. files.
http://zh.esotericsoftware.com/forum/Dynamic-lighting-with-Sprite-DLight-3770
Is it possible to make normal maps for streatching sprites so that the normal map streatch simultaniously with the sprite during animation?
Also, do I need software like Spine 2D to make advanced animations, like the one in link above and below (stone is rotating). Or is it possible to achieve this in Unity 2D mecanim.
Would a software like Blender be more suited for normalmapping compared to Sprite DLight wich looks to me like a limitted software that do one thing verry well?