jamqdlaty Hi. Is there a way to move bones to which some meshes are binded without deforming the meshes? Workarounds for that are a bit time consuming... Locking images doesn't work on meshes binded to the bone.
Erika If you want to move the bones to adjust the pose and not have the image distort, the best thing to do is using the Update bindings function: http://esotericsoftware.com/spine-weights#Update-bindings This allows to define a new pose as base for the meshes to be bent.