trafcio

Hey!

I'll try to precisely describe what I need, so the problem should be clear.

We have graphics in photoshop prepared for 4K. But at some point, we decided that we will use only 1080p. So we exported all graphics from photoshop in 50% scale and put them into Spine. We used an export scale of 1 and in Unity, we used skeleton asset scale = 1.

Currently, we know that it was a bad idea. According to the forum, the best way is to export 100% from photoshop and then scale down in export settings. Now, we are using this approach.

Hence, we have some of the projects that have 100% graphics scale and some that are 50% graphics scale.

My question is there a possibility to scale the whole 50% spine project up so that when we add 100% graphics everything will fall into place (attachments, bones, animations etc.)?
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trafcio
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Nate

You can work at any scale in Spine and then use a different scale at runtime. If you still want to change your Spine project scale, you can do it using Import Data:
Import - Spine User Guide: Scale
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Nate

Nate
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trafcio

Works like a charm.

Thanks!
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trafcio
  • 帖子: 19


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